![]() Should you discover a change that’s undocumented, let us know and we are going to be sure that it’s recognized!Īs you set foot into the updated Swamps of Corsus, the brand-new Survival Mode, or are simply able to experience the game from starting to finish as a brand new or returning player, we’re extremely excited to share this labor of love with our community. We imagine that we’re up entrance with the Remnant community with our gameplay targets and general imaginative and prescient, gamers are all the time more understanding of stability changes in both direction. Whereas we have now made important buffs to many issues, we also haven’t any intention of hiding any changes in the reverse direction. We’ve also carried out our very best to catalog each single change we’ve made over the final quantity of months for full transparency. ![]() builds and team mixtures, gamers have so much to find and re-discover! With more choices, more creativity, and more O.P. Participant creativity all the time conjures up us and drives us to create more tools so that you can mix. We listened to the community and labored onerous to not solely make new builds possible, however also breathe new life into older weapons, gear, and gadgets. From weapons and kit, enemy/boss habits, add spawns throughout boss fights, high quality of life additions, and every part in between… a whole lot (and a whole lot) of changes have been made with the goal of offering a good smoother and more thrilling experience for each new and veteran gamers alike! I dont care about trait points as i'm over 500 pints already, covering every possible upgrade i need for my builds to handle apoc.Together with the new additions, we’ve made a number of stability changes, bug fixes, and performance updates to virtually each aspect of the game. What'im doing now is collecting the items i miss. I killed all bosses at all difficulties already solo. I cleared all content of the game already. Youll easly see everything long before you reach trait rank 1000. otherwise you wouldnt be playing this in the first place if that was true. and dont say "i value my time" as an excuse. why would you want a game to end more quickly is beyond me. plus it makes the game be over more quickly. it is useing external tools to gain advantages. it doesnt matter if its bannable or not or whatever. You say nobody yet that is not true at all. Originally posted by Sharethepain:at least 20 % of playerbase would probably not play without world analyzer though, nobody wants to waste hours upon hours seeing the same places over and over again and wasting their time if they can find all the missing places in a fraction of that time with analyzer. Clearing both campain and adventrure for 10 glowing shards at the 2 floor of the pools i'nm trying to reach with 2 keys not worth the time :( And at the end one key may still overwrite another. This is bad that we can simly keep the key and roll another adventure. Need to go trough campain to corvus, meaning i need to clear Earth and Rhom and half of the Corvus to the pools. But still your suggestion is the long grind. I'm using save mamanger to analyse loot tables. ![]() ![]() If you don't want to use world analyzers then you're in for a real long grind for that set up. Open a door, clean the key, go to the other adventure/campaign to get the amulet, then repeat. So you can go into the new adventure/campaign, clean the amulet for a key, grab the amulet in the adventure/campaign You can technically grab an amulet from a previous adventure, reroll the adventure again until you get fetid pools, and then reroll the campaign until you get fetid pools. Theoretically it is still possible however. Originally posted by Pendergast891:you can only have 1 key at a time and 1 amulet at a time. ![]()
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